Closed Alpha v0.2

Closed Alpha v0.2

UpdateJul 24th, 2026
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Hey everyone! Since the conclusion of our first round of closed alpha playtests, we've been hard at work fixing bugs and making improvements to the game - as well as adding some new features.

Take a look over the patch notes since the first alpha playtest below..


Base Building

Unfortunately, bunkers are no more. This is a big change in direction for the game but we feel it's the right one. We worried that long-term, bunkers wouldn't connect players with the world in a meaningful way so we decided to make a change.

Similar to games like Rust, you will be able to build a base using the new grid based building system. Craft a Building Plan and Building Hammer to lay down foundations, walls, doors, windows, etc.

There are only two building grades for now - Wood, and Stone.

New Materials

With the introduction of the new base building system, you are now able to gather Wood and Stone by chopping down trees, or harvesting the stone nodes placed around the map.

Components

Based on feedback, it's clear that progression on Rove was missing something. We're going to continue to improve on the gameplay loop, but for now we have added components.

Component items have been added to the game. We've added basic components such as;

  • Battery (previously a Junk item)
  • Copper Wiring
  • Rope
  • Spring
  • Fastener Kit

As well as advanced components such as;

  • Mechanical Components
  • Electrical Components
  • Simple Gun Parts
  • Advanced Gun Parts

With the introduction of gun parts, you can now craft a few select guns. Electrical Components will be used in a future update introducing powered deployables, alarms, base electronics, and traps.

New Outpost

We've decided to scrap the previous Outpost safezone. You can now discover New Haven Outpost in the center of the Town. This new area is secured with automated sentry turrets, but your safety is not guaranteed. Anyone marked hostile will be shot when in view of turrets. Sleepers remain lootable.

We are introducing a new Hostile system. You will be marked hostile for 1 minute if;

  • You damage a player
  • You shoot a gun

Additionally if you are shot by the turret and survive, you are marked hostile for 5 minutes. The new Outpost is equipped with armed turrets at the entrances and around the traders. Hostile players will be shot and killed.

New Trader

  • Medic Kira

The new medic trader will sell medical items at a premium so you can get back on scavenging runs quicker.

Trader Daily Deal

Armorer Lance has a new Daily Deal that refreshes every in-game day, with limited stock. Ranging from armor to legendary weapons.

New Monument - Farm

New to the world of Rove is the Farm monument, with a Tier 1 loot value and plenty of food since everyone starved to death on the first playtest.

New Animal - Horses

Horses will now spawn inside the barn of the farm, with a saddle so you can grab them and go!

Crafting

After some internal discussions, we have decided to remove the custom crafting button from the inventory. This has now been replaced with a blueprint viewer where you can see all blueprints in the game.

Crafting is now done in the vanilla Minecraft 2x2 grid in your survival inventory. More advanced recipes will require a placeable crafting workbench. Certain advanced recipes will still require a blueprint to unlock.

New Crafting Items

  • Medical Scissors (used to craft Medkit)
  • Disinfectant (used to craft Medical Syringe)

Missions

Missions are in - kind of. Missions start off as a gradual introduction to the server, while rewarding basic XP and Gold. Contracts will be more difficult and complex quests you'll start and turn in by talking to the NPCs in Outpost.

Due to time constraints and simply just biting off more than we could chew, contracts are not in for this closed alpha playtest.

Missions are in a very early stage and like many other parts of Rove - is a work in progress.

  • Missions are accessible via the Missions button in your inventory

Voice Chat

Proximity voice chat is now live on the server! You'll get a message when joining linking to Simple Voice Chat if you choose to install on your client. Voice chat users receive 10% (subject to change) bonus XP boost, just for having the mod installed.

New In-Game Map

Rove now features an in-game map you can view at any time by pressing TAB. If you want to see the regular tablist player view, simply change the setting in your profile in-game.

Monuments labels are drawn on the map as you discover them. Your location and direction updates live, as well as the location of your teammates. You'll also be able to see your base marked on the live map as well.

Night Time

We felt that night time was not hard enough, so we've made it a lot darker - and added a new Zombie skill. During night time, zombies have a 25% chance on spawn to let out a loud and creepy shriek as they run toward you at very fast speeds. Health and damage is still the same. We'll keep an eye on this and watch feedback.

Tracking Compass

We heard your feedback from the first playtest and have added a tracking compass to the default spawn inventory. You can track your last death location and discovered monuments.

Supply Signal

You can now call in supply drops with the new Supply Signal item, if you are lucky enough to find one.

Deployables

A new deployable item group has been added. Barbed Wire and Ladder are able to be placed anywhere in the map excluding bases you don't have access to, as well as in the Outpost. They will decay after one hour.

New Foods

Added a new food item, the loaf of bread. This is now the best food item in the game. Farmer Silas now also has new trades, offering exclusive fresh produce food items.

Balancing and Bug Fixes

We have made a ton of balancing changes to the game, please read the full detailed patch notes below to know what's changed!

  • We also added a /feedback command in-game for this upcoming playtest so you no longer have to submit via the development Discord server.

That's all, thanks for reading!

Features

  • Added an in-game map - press TAB to view; updates live. (Toggle player view in /profile)
  • New Monument: Farm (Tier 1), located just south of the Suburbs.
  • Added Horses - 2 spawn points at the Farm; will not despawn naturally.
  • New Safezone: New Haven Outpost, located in the middle of Town (replacing the existing Outpost).
  • Added 15 new NPCs you can talk to; will provide contract missions in the future.
  • Added Wood and Stone material items.
  • Added Tree Chopping and Stone nodes for resource gathering.
  • Added Components - a new group of items for advanced crafting recipes.
  • New Crafting Recipes - you can now craft some guns, as well as components.
  • Added new rotating Daily Deal to Armorer Lance Trader.
  • New Trader - Scrapper Gus will trade components for Zombie Teeth.
  • New Trader - Medic Kira will sell medical supplies for gold.
  • Added Zombie Teeth item.
  • Added Loaf of Bread food item, new best food.
  • Added another 4 new food items, fresh produce sold by Farmer Silas.
  • Added Medical Scissors item.
  • Added Disinfectant item.
  • New Tool - Tracking Compass.
  • New Item - Supply Signal that allows you to call in an airdrop.
  • New Deployable - Barbed Wire (place these anywhere on the map!).
  • New Deployable - Sleeping Bag (craft-able, can place anywhere outside monuments)
  • Missions - complete for XP and Gold rewards.
  • New Hostile system - if marked hostile, you will be killed by turrets in outposts.
  • Night Time is now much darker.
  • Zombies have a new ability during night time where they will let out a loud shriek and run at you very fast.
  • Voice Chat is now live on the server - experimental feature; 10% XP boost for having Simply Voice Chat installed on client.
  • Added a /feedback command for in-game suggestions and bug reports.

Improvements

  • Players now have ragdoll physics when getting knocked.
  • Buffed M4A1 (Base damage 6 → 8).
  • Buffed Glock (Base damage 3 → 4).
  • Buffed Five Seven (Base damage 2 → 3).
  • Buffed Double Barrel Shotgun, now does 2.5x the damage.
  • Buffed grenades, they now deal twice the damage.
  • All melee weapons and guns now have +20% more durability.
  • You can now shoot through iron bars with all guns (previously just glass).
  • Loot Tables have been completely rebalanced.
  • Painkillers are now loot-only and not craftable.
  • All game items now show a gold worth / sell value in tooltip.
  • Damaged items now sell for less gold, depending on durability.
  • Revised certain item sell prices like Explosives selling for cheap. Adjusted sell prices for several items.
  • Increased quantity of pistol ammo you can find when looting from 12–16 to 16–21.
  • Increased quantity of rifle ammo you can find when looting from 8–12 to 11–16.
  • Increased quantity of shotgun ammo you can find when looting from 4–6 to 5–8.
  • Increased chance of finding ammo in large crates from 20% → 23.5%.
  • Increased chance of getting 2 food items from a food crate from 50% → 90%.
  • Common foods have been added to loot tables for Medical crates with a 50% drop chance.
  • Teddy bear and music player junk items now stack to 10 to match rest of junk items.
  • Players no longer lose gold on death. Will be doing something more with gold in the future.
  • You can now salvage / recycle all armor, tools, and guns. Guns and armor remain uncraftable for now.
  • You can now craft while moving (previously movement cancelled queued crafts).
  • Burlap armor now has proper 2d textures / 3d models.
  • Bandits now spawn at Tier 3 monuments in high value loot areas.
  • Power Plant is now a Tier 3 monument (previously Tier 2).
  • The cargo crates from Power Plant and Arctic Research Station have been replaced with elite crates. There is now only one cargo crate on the map, the existing one at Bandit Camp. (More to come for cargo crates, this is placeholder for now.)
  • Bandit Camp is now populated with loot crates (previously only the cargo crate existed).
  • Ambient zombie spawns now use a 18-35 block donut with stricter spawning attempts (no line of sight spawns, recent player paths, roof spawns).
  • Zombie surges now use a 25-35 block range instead of fixed 35 block spawn point.
  • Zombies now clear their target/path after 3 minutes without target line of sight.
  • Zombie spawning local soft cap reduced from 16 → 10.
  • Zombie spawning local soft cap (night) reduced from 32 → 20.
  • Zombie local cap multiplier for tier 2 POIs reduced from 1.75 → 1.5.
  • Zombie local cap multiplier for tier 3 POIs reduced from 2.5 → 2.0.
  • Reduced tier 3 zombie surge size bonus from 8 → 6.
  • EXP earned from killing Bandits is now doubled and EXP earned from looting crates reduced by 50%.
  • Added 'Town' to discoverable POIs that award EXP, also rebalanced EXP awards for discovering monuments based on tier of monument. (T3 gives more EXP for discovering.)
  • Removed daily XP caps on killing zombies and looting crates.
  • Added EXP sound when earning EXP; the message + sound can be toggled off in your player settings with /profile.
  • Added a reminder message on join for unused skill points.
  • Changed supply drop fall time from 30 seconds to 4 minutes to allow them to be contested more.
  • Fixed supply drops falling in trees (they will only fall on ground now).
  • Lightning now strikes at supply drop locations (I plan to add a plane sound and animation later on; placeholder so you can hear where supply drops are landing).
  • Players logging off in Outpost can now be looted after being offline for more than 10 minutes.
  • Sleepers / corpses can now be looted in safezones.
  • Made it easier to loot corpses in grassy areas (increased interaction box height).
  • When you buy from traders, it will send you one message on GUI close, no longer spamming you with messages when buying multiple items.
  • Added last wipe date to scoreboard display.
  • Added a /help cmd linking to the Rove wiki.

Fixed

  • Lowered server view distance from 30 → 12 chunks (not sure why it was set this high in the first place). Should fix FPS lag for some players until they lower client render distance.
  • Fixed a bug where the resource pack prompt would quickly disappear before players could accept. You are now prompted as you join the server and cannot connect until you accept it (as it should have been).
  • Fixed trail mix not replenishing hunger.
  • Fixed the recycler not dropping output items.
  • Fixed a bug that prevented you from looting corpses.
  • Fixed a bug where players wouldn't have a sleeping body when logging off.
  • Fixed a bug that prevented you from picking up dropped items after a while.
  • Fixed issue with similar items not being able to stack.
  • Fixed inventory shuffling on relog issue.
  • Fixed losing / altering items on picking up with full inventory.
  • Fixed an issue where Bandit Camp would be disabled on server start.
  • Fixed grenades not registering kills to attacker for zombies, bandits, and other players.
  • Fixed loot crates not being solid blocks.
  • Fixed time in bunkers always being noon.
  • Adjusted bunker creation world so you won't see clouds going through your bunker (lol).
  • Fixed a bug where players were visible when in respawning state.
  • Fixed an issue where gold item would flicker in sell GUI on open.
  • Fixed a visual culling issue with Zombies (would disappear at certain perspectives).
  • Farmer Silas has regrown the hair missing from the side of his head.
  • Blacksmith Vance has been renamed and reskinned to Armorer Lance.

Known Issues

  • Looked into traders invisible / despawned at Outpost. Likely caused during alpha playtest when killing all zombies also killed traders and they did not respawn. Will keep an eye on this during next playtest.
  • Some areas of the map have floating grass / foliage.
  • Trees will sometimes leave behind foliage when being chopped down.